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  • Beginning

    The group has met initially at a waterfront tavern in the port city of ---. [[:bumblefoot | Bumblefoot]] was entertaining the crowd telling jokes and funny limericks. [[:maryanna | MaryAnna]] joined the scene and started to scope out the crowd …

  • North to Aliver's Height

    The party travelled north to Aliver's Height, the last town on the northern edge of the empire. From aliver's Height, the party travelled north. After two days travel, they camp for the evening. On the last watch, [[:abelard | Abelard]] notices something …

  • To the wizard

    The party (which now has a PC playing [[Drake | Drake]]). Drake leads the party to within a half day journey of the compound. The description was a small compound with no fence. There is a stone house for the wizard, a barracks for the men, and several …

  • Onward North!

    Our party is still at [[Cundin | Cundin]]'s camp.[[Drake | Drake]] and [[Trey | Trey]] have left for the south. [[:eris | Eris]] and [[:maryanna | Maryanna]] confront the 5 remaining mercenaries and convince them to abandon their posts by throwing [[ …

  • Into the caverns

    After the previous weeks combat, the group decides they are going to try and pose the bodies so it looks like they all fought each other and died. They failed their DC, and so the players head north. Thomas leads the party to the ruins. There is a …

  • Meeting the Aegirmon

    The group approaches the city and sees a gated area guarded by two well equipped, They are able to have basic communication using linguistics and comprehend language skill. The guards send for the captain who takes them to the magistrate. The …

  • Dissention amongst the Aegiron

    The group is approached by a young child who wants them to follow them. He takes them to a group of Aegirmon that think their isolationism is not good. The groups leader, Lucius speaks common and has been to the surface. They want to open up trade and …

  • Back to town

    The party leaves the Aegirmon, and loses one party member. [[:eris | Eris Redblade]] decides to leave the party, but they are joined by [[:sin-tsarran | Siniira T'sarran]]. After reaching the surface, the party encounters a patrol of empire soldiers …

  • The Brotherhood

    The party encounters two men in the Aliver's Height. They appear to be holy men of a sort. Upon questioning the Innkeeper, the discover they are members of the [[Brotherhood of the New Dawn | Brotherhood of the New Dawn]]. [[Brother Krusa | Brother Krusa …

  • Home Page

    This campaign takes place in the northern territories of the empire. Empire is new here, and though the grasp is firm politically, socially the area is still adapting the new influx of ideas and culture. The old ways are still strong, and ancient …

  • Cundin

    A magic user named by [[Drake | Drake]], living approximately 5 days north of [[Aliver's Height | Aliver's Height]]. He is said to capture travelers and send them off to someone. After a fight with the party, he has been defeated and killed by the …

  • Trey

    A guard at [[Cundin | Cundin]] compound that survived the players attack and escaped south towards [[Aliver's Height | Aliver's Height]].

  • Thomas

    A trapper that the group freed from the Cundin's last group of mercenaries. He agreed to lead the group back north to 'the site'.

  • Karlstadt

    Large city, in the center of the country. This is the central meeting point for all trade and commerce.

  • Lucius

    Leader of a political movement in the Aegirmon that believes there needs to be more outside contact, and trade.

  • Sarah

    An Aegirmon woman, in her late twenties early thirties that is going with the party to the surface to try and see what is needed to establish a trade route with the surface.

  • Ir-cheyd

    Ir-cheyd is the emperor's oldest son and heir apparent. He is well educated, and by all reports an even tempered and fair man. He may lack his father's prowess at combat, but with the reach of the empire, that is not as important. Ir-cheyd's main goal …

  • Ir-bothran

    Ir-bothran is the current emperor. He inherited his kingdom from his father at a young age. It was a fraction of what it is this day. He had a way for war and rule, and his borders quickly grew. His reach isn't total, but at his age he has wearied of war. …

  • Brotherhood of the New Dawn

    The Brotherhood is a cult/religeon based on the emperor [[Ir-bothran | Ir-bothran]] . They move into new areas to spread his divinity. They are not typically violent, but have been known to defend the name of their emperor god with fire and pain. While …

  • Brother Krusa

    Brother Krusa is the leader of the northern most outpost of [[Brotherhood of the New Dawn | Brotherhood of the New Dawn]]. He is from a semi royal family, with very distant relations to Emperor [[Ir-bothran | Ir-bothran]]. He is a zealot, and …

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